Layer distribute in z space in relation to layer number
[value[0], value[1], value[2]-index]
Bounce Script
Here is a very handy AE script for making you graphics bounce when they scale or move in.
amp = .1;
freq = 2.0;
decay = 2.0;
n = 0;
if (numKeys > 0){n = nearestKey(time).index;if (key(n).time > time){n–;}}
if (n == 0){ t = 0;}else{t = time – key(n).time;}
if (n > 0){v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{value}
Change the values of the amp, freq and decay to change the speed and amount of bounce.
Lens Flare Track
This lovely little script tracks the movement of an element in 3D space and maps it onto the position of you lens flare.
L = thisComp.layer(“Flare”);L.toComp([0,0,0]);
Just change the name of the layer you want to track to Flare.
Match camera focal plane to another layer
target = thisComp.layer(“target”);
V1 = target.toWorld(target.anchorPoint) – toWorld([0,0,0]);
V2 = toWorldVec([0,0,1]);
dot(V1,V2);
Fade opacity of a 3D layer based on distance from camera
startFade = 500; // Start fade 500 pixels from camera.
endFade = 1500; // End fade 1500 pixels from camera.
try{ // Check whether there’s a camera.
C = thisComp.activeCamera.toWorld([0,0,0]);
}catch(err){ // No camera, so assume 50mm.
w = thisComp.width * thisComp.pixelAspect;
z = (w/2)/Math.tan(degreesToRadians(19.799));
C = [0,0,-z];
}
P = toWorld(anchorPoint);
d = length(C,P);
linear(d,startFade,endFade,100,0)
Loop
loopOut(type = “cycle”)
loopOut(type = “pingpong”)
loopOutDuration(type = “cycle”, duration = 1)
Change the duration to add a gap
Clock Hands
thisComp.layer(“Deep Red Solid 2”).transform.zRotation/12
Script Links
graymachine my top expressions
A handy file I made for creating funky 3D text, with animated reveal